{ "numMessagesInTopic": 13, "nextInTime": 1974, "senderId": "ubr2XPUcSz7CBgewv_jLhPdECd1mkmH9ffY5xxC2hCH0Yp4xRwwR_YJmsz74CepcZ6lA2yzPuHtNQH6Dx-dc6bm0zW7KuUCQNDA", "systemMessage": false, "subject": "Re: 01v96 console simulator", "from": ""Tom Hole" <tomhole@...>", "authorName": "Tom Hole", "msgSnippet": "Ronny, I would not bring the digisim to a gig, just as I do not bring a flight simulator on a mission. It s training. Instead of lugging around a 60 lbs", "msgId": 1973, "profile": "thomasandrewhole", "topicId": 1968, "spamInfo": { "reason": "0", "isSpam": false }, "replyTo": "LIST", "userId": 133251466, "messageBody": "
--- In 01v96@yahoogroups.com, "Ronny Morris" <romo1@b...> wrote:
\n>
\n> ----- Original Message -----
\n> From: Tom Hole
\n> To: 01v96@yahoogroups.com
\n> Sent: Tuesday, August 17, 2004 7:55 AM
\n> Subject: [01v96] 01v96 console simulator
\n>
\n>
\n> This is a suggestion for Yamaha. In addition to studio manager,
\nthey
\n> need to have a console simulator. We use these all the time for
\n> cockpit training in the Super Hornet. It's just an on screen
\ndisplay
\n> that looks and acts just like the 01v96. Everything that you do
\non
\n> the screen matches exactly what would happen in real use. That
\nway,
\n> instead of setting up the board in SM, you could set it up via
\nthe
\n> digisim and the practice on the digisim would make you much
\nbetter at
\n> using the console live. Full duplex connectivity to the board
\nand
\n> the ability to save sessions like in SM would be a must.
\n>
\n> The reason this is particularly useful for me is that I could
\nplay
\n> around with all the v's parameters at home, on travel, wherever
\nand
\n> not have to haul the console around, especially since I do not
\nhave
\n> easy access to the console most of the time. If I find something
\n> particularly useful, I could save it as a scene and try it out
\nlater.
\n>
\n> Whadyall think? Seems pretty simple to implement. If I knew how
\nto
\n> program, I'd whip up one myself.
\n>
\n> With a flight simulator it moves up and down, simulates pitch and
\nyaw etc. It simulates the feel of an aircraft. How ya going to set
\nlevels on your 01v96 simulator without hearing the material? If it's
\nnot live you'll have to have a multi-track recorder and player. Than
\nyou are back to square one with the hardware.
\n>
\n> Lots of folks buy digi consoles to get away from PC recording and
\nhaving to use a mouse. SM 2 will bring more features that you can
\nwork with, but the whole idea of a digi console to lots of people is
\nto have a stand alone hardware controller. I think this is the first
\ntime that I've heard anyone that would rather mouse than use the real
\nfaders. :O)
\n>
\n> The 02r, 03d, 01v and ProMix 01, had no Studio Manager and
\nperhaps you'd see it more in a reverse light, had your first digi
\nconsole been one without a PC or Mac interface. The boards came
\nfirst, SM was added 13 years later, to aid the console user. It
\ncovers some of the main features but there are uses hidden inside the
\nboard that you may not discover a year from now, or until the
\napplication for it arrives, that you'll never find in future versions
\nof SM. Yammy has been providing digi consoles for just over 15 years
\nnow. It's been a long hard road, but they pert near wrote the book
\non "stable" digital consoles and they are one of the better companies
\nat interfacing with the pro users and implementing the practical
\nwishes and have dramatically improved on every one of their designs
\nthat precedes it. Personally being a long time Yammy user, I'm
\nsatisfied and feel there is only one other company that compares in
\nthis regard and that's RME. I think that you would have better luck
\ngetting someone like Mike (Wink) Van Winkle, to design an 01v96
\nsimulator than you would Yammy. Wink's the guy that designed the
\nAW4416 series remote control, which I was a consultant on. It was a
\ngrandiose project and much of SM looks exactly like Wink's AWR. He'd
\nbe the guy wouldn't he, Tom B?
\n>
\n> The main reason for live work that I prefer digi consoles over my
\nannie boards, is that I don't have to carry several racks of outboard
\ngear anymore. With something like 48 120 band eq's with 4 sweeps (2
\ntypes), 32 gates, 48 dynamics processors, 4 fx processors (8 chained)
\nand an internal routing matrix that "simulates for real" a 2800
\nswitch patch bay, but without the sonic degradation of an annie bay,
\nI've almost run out of suggestions that I think that Yammy would feel
\npractical enough to implement to a majority of users. They cover a
\nwhole lot of bases WRT different user apps, IMHO and I've learned
\nover the years that they do try to implement the suggestions that
\nwill benefit many users, but they aren't apt to spend a couple
\nhundred thousand on R&D to please just a few. They are still in
\nbusiness to make money and they really didn't have to offer the v96V2
\nand SM 2 upgrades for free. If you were an 02r96 or DM2K user, you'd
\nbe paying $200 for what Yammy is giving us for absoulutely no cost
\nand the way I view the board is that it is a flight simulator for
\nthat C5-A Galaxy worth of rack gear that I used to have to carry
\naround. I think that I probably look at it differently than you, as
\nI've been a part of their progress over the years. But if I had to
\nwish for something, rather than a PC or Mac simulator, I'd go with 4
\nmore omni outs for 8 separate monitor sends, and put the FX back on
\ntheir own layers like the original 01v, which would free up the 8 ST
\nIn L & R inputs for other apps. Still, they've come along way,
\nIMHO. :O)
\n>
\n> Keep On Trackin'
\n>
\n> ------Ronny Morris - Digitak Mastering------
\n> www.winksbbs.com/smf/digitak/index.php
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\n>
\n>
\n> Tom
\n>
\n>
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