{ "numMessagesInTopic": 4, "nextInTime": 1424, "senderId": "xupkQaH3e4irUeKTmSq2KyTswKRMYDGf5QoNnoOBaU1mcHrE5DcJBhTuGJJIbifhCIoPyvkMicQ9BxTNsibOkwMfSy52-4wVpouJIMlR", "systemMessage": false, "subject": "Re: Video Card Memory", "from": ""educationk12" <educationk12@...>", "authorName": "educationk12", "msgSnippet": "I followed you until the antialiasing part. What is antialiasing? When will I know if I am doing antialiasing? Also what is Aero Glass?", "msgId": 1423, "profile": "educationk12", "topicId": 1364, "spamInfo": { "reason": "12", "isSpam": false }, "replyTo": "LIST", "userId": 247597564, "messageBody": "
> Aero Glass will try to add multiple 36MB textures to the mix,
\n> and be 3D anyway (at least a Z buffer and back buffer). Hence
\n> my concern.
\n>
\n> I hope that helps.
\n>
\n> --
\n> Fluppeteer
\n>