{ "numMessagesInTopic": 19, "nextInTime": 763, "senderId": "PkaDwY6SjPjRGdftjC8lSYaYGJTbSOZr0HHtwk5LGFmfCv-FT_3SluKEWPp2X_dqzG0d_OIIg5uQ", "systemMessage": false, "subject": "Re: [HDR2496] Re: biggest HDR problems", "from": "GarkStudio@...", "authorName": "GarkStudio@aol.com", "msgSnippet": "I too have suffered this same list of quirks. #1 in particular. I thought it might be me. Tried reloading v1.1 software. No luck. Strangely, I don t remember", "msgId": 762, "topicId": 748, "spamInfo": { "reason": "0", "isSpam": false }, "replyTo": "LIST", "userId": 0, "messageBody": "
>--- In hdr2496@y..., jonchase@m... wrote:
\n>> The biggest problems to me are
\n>>
\n>> 1) not hearing audio after a punch out
\n>>
\n>> 2) sometimes a soundwave looks like silence, but there's really an
\n>audible
\n>> sound there. Usually clears up after 1 or 2 playbacks.
\n>>
\n>> 3) sometimes there's no audio output even tho you can see the
\n>waves.
\n>> Usually also clears up after 1 or 2 playbacks.
\n>>
\n>> 4) once in a while. after hitting play, audio comes out loopy, or
\n>just not the
\n>> right audio.
\n>>
\n>> Most of the time, everything works great.
\n>
\n>
\n>
\n>
\n>I am having the same problems you mentioned here as well. I think
\n>they will have these things worked out in future software revisions.
\n>I wonder if when the HD is getting near full capacity it is why you
\n>don't here the audio right after a punch. I also wish there were more
\n>choices for fade in and out curves and a way to have the machine
\n>default to the crossfade of choice. The thing you mentioned about the
\n>audio being all loopy scared the hell out of some of my clients
\n>thinking there work was toast.
\n>
\n> Chris